The first part of the game, released back in 1997, I have not seen. Familiar acquaintances said that for that time it was an innovative project. However, it was so long ago that we talk about some continuity in the development Parallax Arts Studio Just naive. Seeing a box with a gorgeous name on the shelves, my mind was drawn by a dynamic non-stop action-a sea of blood, a bunch of enemies and an impressive arsenal of weapons. But it wasn’t there … For a long time, those times have passed when it was possible to praise the game only for the fact that its developer was a domestic team. Us games from fellow countrymen are now perceived with a certain share of skepticism. There are many reasons: sometimes the desire to create a superchite, sometimes simply incompetence of developers, a weak graphic component. Situation with the project “Liquidator-2»Completely different. The project manager (I have such an impression) chose their plot and gameplayers from a number of adrenaline shooters of our time, mixed with low -budget graphics and sprinkled with his own achievements. Whether the edible pie? AN, no. The game is far from perfect, although there is some kind of highlight in it. If you look closely, plagiarism motifs are visible, traces of copying ideas from other games are visible, but there is something of their own, unique, wretched. Beautiful simulators, strategies and arcades – the whole world in these genres considered Russian projects one of the best. But the genius also make mistakes. Excessive hardcore and emphasis on "your own" The player scared away foreign gamers. The notorious “Russian” quests exacerbated the situation. It seems that now the “Russian” shooters have added to them. Creed, “Eastern Front“, Metro-2 – with a weak plot component and carbon monoxide gameplay – action -one -day. Liquidator-2 – From the same cohort.
It became fashionable to focus on some aliens, the forces of evil and the inhabitants of hell. Evil spirits, peaceful and free worlds are threatened. If you do not close teleports in neighboring dimensions, then freedom, equality and brotherhood will die. There is only one way out – to call for the Uberspnaz team that will save everyone. Yes, gentlemen, such an unpretentious plot was prepared by the company’s employees Parallax Arts. But why is the plot in meat action? Give better plasmagan and more enemies!
And here we understand how cruelly we were all deceived. A hatchet, a gun, a scotgan, a machine gun, a flamethrower, a rocket launcher and a sniper rifle – that’s all the armament. The shooting modes are the most standard, no new finds and inventions. Flamethrower, as expected, frying adversaries, the rifle is optimal at long -distance distances. Handing – Choice Manchekina. Sniper – with the usual collimator sight. Scotgan, of course, has the possibility of a volley with two trunks. With pain in my soul, I recall an amazing arsenal Project: Snowblind. And here even the weapon is available from the very beginning. Only well -hidden boxes with cartridges become the problem. There are really many monsters, but there is not enough ammunition.
The number and variety of enemies amaze the imagination. They do not shine by intellect, but the metamorphoses occurring with them at death cause surprise, amazement and even respect for developers. The skeleton barely walks, but when you retreat to another world, it can turn into a head of the head-a skull on the legs that run quite briskly after us. Opponents are unique – are found only at certain levels. But even situational intelligence, some collective actions were not seen. Beautiful and at first glance decorative flowers skip at the level of the “swamp”. But they must be ruthlessly crushing them – the worst enemies of the human clan. Damn (or winnings) are easily teleported from place to place – hesitated for a second, and they are already behind your broad back. In a word, Bestiary – in the best traditions Serious sam And unfading Doom. In some ways funny, something disgusting, and somewhere unusual. Partners are also quite funny guys – the most selected thugs (I wonder where they are in flowering and uninocked worlds). Abnormitative vocabulary is attached (and replicas in a marginal-youthful style too).
But the design and design of levels is not so unambiguous. Since we have not one, but three campaigns to choose from, and you can pass them in random order. Three campaigns – three completely different worlds – “lost city”, “swamp”, “Earth of hell”. The city is painted in the best traditions of the Gothic style – high pointed towers, wide stained -glass windows and sharp lines. The oppressive atmosphere of abandonment and void literally presses to the ground. It seems that I got into some medieval European town during the plague. It becomes really creepy in the swamps – warm pastoral paintings – and around the bottoms of meson -free pounds. AD is represented by a classic scheme-fiery red walls, bright palette, orange lava and dull gray shadows. Of course, the colors and the design of the levels are different, but there is one general – the clumsy of architecture. Square shores, square heads, square axes … there are clearly not enough landfills. And if kinematographic Doom 3 it was possible to forgive the triangular heads of the monsters, then to this razor – no way. In addition, having played an hour and a half in the campaign of the Earth of Hell, you realize that you begin to perceive colors worse-to distinguish them, for example. The fault of the ardent acidity in the color scheme of the level. And how do you like three or four-five pixel textures? Happens in 2006 and this. Drown animation is attached. Enemies seem to learn to ski, but do not go.
There were few developers of mockery of our eyes, so the nerves were also attributed here. We are even allowed to play a modified version of the Russian roulette. No, no, this is not at all what you immediately thought. Here is a couple of percent health, behind the back of the monsters, you run to the treasured first -aid kit – and you are taken away from forty units of life. Here is the load again … The first-aid kits-color bottles have unpredictable properties. They can restore ten to twenty units of health, and they can take it off. Restore a strip of health and magic crystals, and some barrels with incomprehensible contents, and red cross-plus crosses under the ceiling.
Pleases the heart of the gamer-casual “powerful” shrub engine engine, which does not slow down even on the top systems of the 2000 sample. Shaders of the third version, Eax 4.0, almost all the last special effects-everything would have fed perfectly into the design of the game, but their presence does not save the game project from the failure. The game “flies” on almost any car, but the quality of the graphics with all the above features is far from Hedlin. For the St. Petersburg studio – the authorized developer NVIDIA, ATI and Creative – this is generally a failure. Fast downloads, small saving files, compression of textures – many purely technical advantages do not make the proper impression.
I will not break the existing scheme for centuries and "I praise" voice acting at the end of the review. For the Russian studio, for a small budget, if there is no professional actors and licensed soundtracks, music and sound accompaniment are quite good. EAX technology is implemented in comparison with other domestic games is really excellent. Sounds can be guided. Here is sneaked behind the demon, here he jumps on his back, here he tears it off his claws … All these actions are properly voiced and qualitatively registered according to the plot. But when choosing its soundlist, the game dabbles near the bugs.
Final comments
The developers have created a rather weak product that has no chance of winning. This game is an ordinary clone of hundreds and thousands of one-faced scooters about mutants, monsters, satanists. But the most interesting thing is that such a project will turn out to be commercially successful. Having a weak computer, if you want to play “something fresh” and inescapable love for the bloody action of the Painkiller class, the average gamer will buy this craft. But you are not like that? https://richobo.com/yelp/pgs/gamblingdatauk-industry-analysis-casino-reviews-and-strategic-insights-for-players.html!
Gameplay: sluggish arcade action with crowds of stupid monsters enemies and unharismatic head heroic.
Graphics: Nimble, even, one might say, the brisk engine gives a godlessly disgusting picture on systems of any level. Competent design does not save the situation.
Sound: vaguely familiar compositions, obscene words behind him, roar and champing in the ears. Cocktail is not for the faint of heart.